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Portal Poupatempo, Gaming Cloud and others fall victim of data leaks.

18 July 2021
BREACHAWARE HQ
Gaming

A total of 17 breach events were found and analysed resulting in 24,660,323 exposed accounts containing a total of 10 different data types of personal datum . The breaches found publicly and freely available included Brazil (Anonymous), Portal Poupatempo, Gaming Cloud, PromoFarma and Steam, Uplay, Netflix, Spotify, Fortnite, Minecraft, VPN (Anonymous). Sign in to view the full library of breach events which includes, where available, reference articles relating to each breach.

Categories of Personal Data Discovered

Socia-Demographic Data, Contact Data, Locational Data, Transactional Data, Technical Data, Social Relationships Data.

Data Breach Analysis

The broad scope of this breach set spans entertainment, e-commerce, gaming, healthcare, and public sector platforms. This diverse representation of affected sectors reflects both the ubiquity of digital data collection and the widespread vulnerabilities present across disparate services.

Gaming platforms such as Steam, Uplay, Fortnite, and Minecraft represent a significant portion of this breach set. These platforms typically manage a combination of personal data. For younger users in particular, breaches of gaming data can go unnoticed, while the consequences (such as compromised linked accounts or identity theft through reused credentials) can be long-lasting.

Netflix and Spotify, both global digital entertainment services, also featured among the breaches. While the data exposed may initially seem less sensitive, it’s important to note that these credentials are frequently reused across platforms. In addition, stolen Netflix or Spotify accounts are commonly resold or traded online, especially in black markets that specialise in cheap access to premium content. Exposure here has commercial as well as personal ramifications.

The appearance of VPN (Anonymous) in this breach set is especially noteworthy. VPN services are promoted for their ability to mask online activity and protect user privacy. If a VPN provider suffers a breach, it contradicts the core purpose of the service. Even if identifiable data such as IP addresses or browsing logs were not included, leaked account credentials alone suggest a lapse in security that may affect user trust significantly. If activity logs were part of the dataset, the privacy impact could be considerably more serious.

PromoFarma, a healthcare and pharmaceutical related platform, potentially contributes another layer of sensitivity. In jurisdictions with strict data protection laws, such as the GDPR in Europe, exposure of such data could trigger regulatory consequences and legal scrutiny.

Two breaches linked to Brazil, the explicitly named Brazil (Anonymous) and Portal Poupatempo, signal the involvement of public services or governmental digital platforms. Portal Poupatempo is associated with citizen services in the State of São Paulo, which may handle ID numbers, appointment scheduling data, and government-issued document information. These types of breaches may also intersect with electoral, civil registration, or tax data.

Gaming Cloud likely refers to a third-party service involved in game hosting, user account management, or cloud saving for game data. Such services are often connected with multiple game titles and ecosystems, meaning that one breach may affect a range of dependent platforms.

The scale of 24.6 million accounts is substantial, though not unprecedented. However, the breadth of platforms involved, from global streaming giants to government portals and niche services, suggests that users may be affected across multiple accounts simultaneously. For example, a single user could be compromised on Steam, Netflix, and a VPN service at once if credential reuse is a factor.

In addition, the presence of breaches labeled as anonymous like Brazil (Anonymous) and VPN (Anonymous), underscores a recurring challenge in the data breach landscape: the difficulty of source attribution. Datasets without clear origins are harder to verify, investigate, or remediate. Affected users may never be notified, and responsible parties may never take ownership of the breach.

This breach set also reveals a consistent erosion of trust in the digital infrastructure that users depend on daily. Services designed for entertainment, protection, healthcare, and public access are all vulnerable. While the data types exposed may vary in sensitivity, the cumulative exposure contributes to an expanding digital profile of each user, accessible to malicious actors for exploitation, manipulation, or sale.

Whether through deliberate targeting, poor operational hygiene, or systemic vulnerabilities, the organisations and platforms involved here represent a cross-section of modern digital life. In many cases, breaches are only identified and surfaced months or years after the data was first exposed, compounding their impact.

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